Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. Ofc how you fit, fly and command those ships is also. If you preorder now, you pay $15 – 25% off the final price. 4. 4. Starsector > Mods > [0. Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. Below are the various paths that can be chosen and what benefits they provide. Included are a couple dozen ships and fighters, new skins, new modular we. e. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. r/starsector • Salvage Rig should give bonus to repair speed and/or reduce cost of repairs plus in space refit reduction Ship Catalogue / Variant Editor (SCVE) v1. Left unsupervised they will eat the entire sector, but they make an excellent opponent if you. Continue Reading. The Wolf-class is a sleek and deadly combat frigate with middling logistical stats. Ships will get hit, have high flux, pull back and then push forward again. 13 comments. Here's the one I did for this tier, with some caveats. 9a. Main Features. I tried showing how t. 0-alpha-10) Interesting, its possible to change weapon slot types in ship mode. ship file A positive number for fighter bays element in the ship CSV entry Optional for a carrier: Build-in wings can be defined in the. 95a] STARSECTOR Ship&Weapon Editor (3. The . Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. You can add ships to nex starts manually if you edit the file, just add the ship variant (same as the ship variant file's name) to the list (look at the Hyperion start as a template) This way you can add any. ShipHullSpreadsheetLoader - Ship hull spec [flare]. But now it is there. 1a-RC6] (31. 4. MODIFIED: Achernar Bomber uses the mod's Sagittarius MRM than the Atropos. Bringing them back from mothballing only costs a tiny amount of supply. Weapons, ships - depending on how they are implemented, yes. Brilliants are A tier, Scintilla are B. A Spacer. 5) The special hullmod doesn't seem to work as intended: looking through the code it seems as though you are using some functions in ways they don't. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. Or used in a suicide run distraction to slow down a superior force. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. This is a work in progress, so if you are a competent modder please consider adding to this. - Added support for Bulk Transport (thanks to cman0014)Starsector Colony Set-up Comparison Tool. It was then at commented and. If a ship can be fit for the AI though, I made the fit for the AI. Admiral; Posts: 3866; Quartermaster; Re: Trylobot's ship editor (2. Logged. It used to be called Starfarer. Now add 2 frigates for each destroyer. When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. Crew with equipped EVA suit and a weapon. St. You need to include a mod_info. 12) This is stated as 'the process of finding the best solution among all feasible soltuions', but 'best' is clearly defined as minimizing a cost function (a function which takes a possible solution and returns how good the solution is numerically). 96. Hazard Mining Incorporated has the Locomotive and a (LP) version of it. Creative ships with interesting uses and abilities, with a consistent look that doesn't get boring or become an eyesore. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. I plan on doing the Heron next, let me know if you have a ship you'd like me to make. It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. They can be scuttled for the same resources as a more expensive frigate. 95a. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. 2 Ion cannons for pressure & ion dmg. Ordinance Points. II or an Atlas Mk. Sector Loadouts is the place to quickly create and share your favorite loadouts for Starsector. Logged. Mods inter-compatibility and integration. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. jar file. It has the third largest skeleton crew requirement of all ships, with the Onslaught. Colonies are player-owned settlements on planets within the sector. Changelog 0. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. Think of the Waffen SS, a large military organization with loyalty directly for the leader, doesn’t actually mean they’re effective in combat. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. close. There will be two tiers listed for ships. Capital ship tier list - 0. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. Wait for a couple salvos from your needlers to ruin their flux, get in their face, activate your high energy focus, and watch them die. your mod's weapons should now pop up as options. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih fire support ships, escort a carrier deep in friendly territory, or (gasp) lead a civilian craft to safety. It is easier if the officer is not attached to a ship for the save file as there would be less lines of text to sort through. variant validator for modders which can catch things like using too much/too little OP, going over default. If you swap your support fleet for 2 capital cargo vessels and 1 capital tanker that should cut out around 100 supplies of cost. If you want to LITERALLY own [REDACTED] ships: 1: Go to Fractal Softworks Starsectorstarsector-coredatahullsship_data. 5. As for the capital ships, if you are flying around with them you have to use them. Ships that require crew will be able to get traits, just not ones related to crew (maybe some new AI related ones instead) I also need to write up a clear and detailed description of how the system works for the FAQ. Colonies were added in version 0. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. With these skills, a fleet full of d-mod ships costs 45% less supplies per day to maintain. making a editor from that isnt really feasible. I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. The Wurgandel from ED shipyard, Cathedral from SWP, and something similar from pulse shipyard that looks like a tritech cathedral. Fighters have . Starsector is such a good game i have trouble enjoying other games. All the models created or exported using this tool are the sole property of Neuronality SARL. Even if you built other things at the base that also needed supplies, like a waystation, it's. The more commonly balance tweaked information is in the ship_data. 1a Fatal: JSONObject["id"] not found. If you put modded ships in there, you need to add their ship ids to the whitelist. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. Very safe to add. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. The actual size of the ships you have counts towards this (ie. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended \t or \r. Goal: for Realistic Combat to run and work well with all other mods. Re: [0. It'd annoy to many players. I use 20 for no specific reason. This build was nuts with SO boosting scarab to a 600+speed, but even without SO still works fine. 95a). 95. add a line to csv file. Served in Neutrino corporation as a long-term services and supports staff. It is particularly helpful to have a GUI when setting coordinates for bounds, engines and hardpoints. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. 3. There's a hullmod called "Surveying Equipment", reducing the material costs of planet surveys by an amount that depends on the ship size it's installed on. I would recommend Frontal Shields and Stabilized Shields to reduce the Hardflux of shield upkeep. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. The AI really hates having lower range than its opponent, hence why Integrated Targeting Unit is recommended for most ships - even a 10% boost for frigates can make a noticeable difference. High-ork-boi • 1 yr. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. Enjoy actual salvager gameplay! petergustav • 6 mo. 95 is finding a few of the new toys and figuring out how to build a single ship around them. The real use of drovers is to kill enough of the enemy ships to cleanly disengage if the fight is too hard. Best. ship -> changed arcs for conquest ship C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahulls 2) ship_data. Lordomi42 • 1 yr. Support Ships Pack. json can be found here, though it's simple enough that you can just copy the file from. I'll assume that this is a question instead of a statement. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. This tool is provided as is, without any warranty of any kind. Adding something to a package does not exclude it from dropping as a single blueprint if it also has the rare_bp tag. Starsector is a very freeform space game. 1. variantid will cover things like hullmods, the number of flux vents, and the weapons in the slots. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. in the main menu, and by hitting esc in game. csv. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. ago. . Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. - 3/4 of the UAF ships have been remade into up-to-date artstyle - Some ships are de-commissioned to reduce overall 'bloat' of the mod, but further enhances the remaining assets. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer-core\data\shipsystems\scripts - note that in the case of. etc. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. I added support for the more common patch notation where minor updates are given a character (v2. Any mod ship having beyond that fighter bay count would be considered overmodded and the mod will be providing more power than it should, so it'll just ban you from using. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. 7. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. If you are looking for information on carriers within the base game then see the Fighter game concept page. Coins. It provides an editor that supports code completion. json file Mod_Info. 1a] STARSECTOR Ship&Weapon Editor (v2. Some quotes I got on phase ships from the. 95a) Gacha S-Mods. (0. If you don't run oxes, equip some High Resolution Sensors so you outreach other fleet's sensors. . Now add 2 cruisers Now add 2 destroyers for each cruiser. It is highly recommended to use the third party GUI Ship Editor tool to create a . Several-Eagle4141 • 9 mo. 6. 4: Profit. This is adapted from Trylobot's Starsector Editor with his permission. ED Shipyards has the Wurgandal (you might also find the Newfoundland interesting). The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. This is installed just like any regular mod. The next best capitol only has an upkeep factor of 0. Nexerelin does change the game significantly but it does also give you some flexibility in your starting fleet. Starsector > Mods > Modding Resources >. AI Paragon seems to be worth about a capital and a cruiser, maybe. Do note, however, that it will not fully activate it (e. Add a Comment. Though there’s no universally accepted tier list, the passionate player community engages in lively discussions. ago. Dev mode can be activated by editing settings. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. Nope, you’ll need to brush up. Quicksilver-class: increased OP amount to 230 from 200. 95. my apogee is usually named after a scientist (it being a science ship and all) or some sci-fi ship name. Mods. It was then at commented and written by Ayomide. By securing combat objectives you earn more DP to bring in the rest of your fleet. Crew with equipped Heavy Marine EVA armour and a weapon. Individual modules are. « Last Edit: January 08, 2023, 08:27:37 AM by Tartiflette ». GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. Out-weighing enemies means bringing bigger, stronger, harder ships. The Missing ships mod adds a few very large ships. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Easiest to reproduce is to install latest, and try to upgrade. In This Article, All The Starsector Ships are categorized into Four Types Of Tier Lists: Tier S, Tier A, Tier B, and Tier C. 4. Then I load up the game and check the codex only to be disappointed yet again. III, at less than 1/3rd the cost. 0. One of the best parts of . Oh well. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. 4. I've edited it with excel loads of times, never had any problems, so you might want to try that. After a while of spending some time with a modded ship I wanted to have an outer large weapon slots face more forward. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». 1a] LowTech Armada with ease and take your gaming experience to the next level. fs. It dictates the weapons, the amount of vents, capacitors and hullmods. Balance may be a little off, so feedback is appreciated. (or just download the ship editor, it does most of the tedious stuff for you). Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. In general, some of the "expansion" mods are great. This is installed just like any regular mod. 1a-RC6] (31. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. ini to disable. The next best capitol only has an upkeep factor of 0. I finished the entire Academia quest line and I'm only level 6. Safety Overrides can't be equipped on Capital Ships, and Converted Hangars would add an additional hangar slot which isn't reflected in the editor). The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. creating United Aurora Federation mod for Starsector. I think OP is more looking for a Galactic Civilizations type custom ship editor. 95a) Gacha S-Mods. maxtruong-902 • 1 yr. Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. Happens sometimes because the mod paths in the settings get corrupted: open sf-ship-ed-settings. Salvage Gantry (the mod) isnt actually modular, meaning you cant slap it on the Venture and thus should bring Salvage Rigs (the ships). used the D version. Main Features. Starsector has problems during combat. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. csv" (make a back up first). 0. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy) super-ships. Annual_Cod_5896 • 1 yr. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. Continue Reading. ship file, with the basic data for the ship that's *not* its stats (i. ship file. 0. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction, Legio Infirntalis. 0. 0 5/10/23. As you can see in the ship editor, a significant proportion of its weapons (one large and a medium) are actually directed rearward, with arcs wide enough that they can be used while broadsiding. You take the role of a space captain seeking fortune and glory however you choose. The previous list showed an infinite number of variants. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. 3. My auxiliary ships usually outnumber the escort ships. And I don't just mean stuff that is OP, tell me about stuff that is too weak. Step 1, stick Ludd approved hammer barrage on front. Player might be able to do evil things with it. CARGO SHIP ANALYSIS: In 0. Blueprint packages can define a tag in the "plugin params" column. 7. 95. Radiants are S tier, is S tier. 1. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. CY / Milkydromeda. json. 1a is now out! This is a . It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. Karl-Draigo Upstart Military Dictator • 4 yr. StarSector wapons guide is back. 0. The Eagle is a tanky standoff ship and the Falcon is a bridge between Destroyer and Cruiser. 1-No Dooms (for the AI), your ships some times (or all the time) ignore the mines and BOOM ded. Crew with equipped Heavy Marine EVA armour and a weapon. 1a] STARSECTOR Ship&Weapon Editor (3. • Auxiliary Generators: Provides some slot. Ship Catalogue / Variant Editor (SCVE) v1. Do note, however, that it will not fully activate it (e. There is a ship that allows you to experience everything Starsector has to offer, except combat - trading, missions, exploration and smuggling. Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). For a full list of supported. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Starsector > Mods > [0. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. As long as there are not too many fighters it runs at 20 fps+ at max deployment. custom searches through editing a CSV file. 16. I just hope that this feature might become an official part of vanilla starsector or it can play in to the overall story a bit. 8. Yeah downgrade it and wait for the modder to fix the modStarsector version 0. Yes this, You need 1-2-3 capital/SO Cruiser and a fleet of high tech frigates with wolf park perks. 95. Global Moderator; Admiral; Posts: 1170; Re: STARSECTOR Ship&Weapon Editor (v2. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. I slapped it onto all of my transporters and freighters (which don't fight anyway) and now most of the planets only cost 5 supplies to survey, which seems to be the min cap. Point them at something and watch it disappear. 95. List of moderators. Thank you kind internet person I will try this out. . 14. Hopefully there won't be any more hotfixes with balancing changes so I don't have to worry about half of the things I write. Re: Ship Build Compendium (Vanilla) [0. json file and change 0. Add a Comment. this also means you can add the. they are generated when you interact and salvage the entity, which is way, way after other loot is generated (as you said, at sector generation). TurklerRS • 1 min. Everyone should try the Falcon [P] variant. 6a Ace Core bonus balance Ace Core visual effect Swarm Core removal guardrail Further nerfed Fighter Command Overclock. 10. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. What you need: A . Hey everyone! Sproginator here!This is a quick video on how to create the ship, variant and CSV files needed to add a ship to the game. Re: [0. The benefits of a Dram are well known. An in. 0. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux dissipation would struggle. About Medusa: I eventually dropped railguns from my loadout in favour of dual autocannons, simply because Medusa isn't going to be fighting at range anyway, and ended with seemingly pretty decent loadout. The mod specifically nerfed ships and weapons the author had determined were OP mostly only against the Legio. Re: [0. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. any unidentified contact can be approached with caution (AKA Go dark). For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. New Factions (these add new factions to the game): Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. Status Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game. Examples of said programs are Trylobot's Ship Editor or Redbull's Online Editor. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. Unlike the automated ship construction event that can pop up in research stations (and possibly other. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. 2 flux efficiency along with best-in-slot shields. 1a] Modern Carriers 1. Variable Fusion Capacitors hullmod: - New passive system: Supercharged Capacitors - When the ship's flux level is above 30%, energy-type projectiles have a 10% chance to arc to weapons and engines, dealing extra damage half of the original hit. This is a work in progress, so if you are a competent modder please consider adding to this. All the models created or exported using this tool are the sole property of Neuronality SARL. ago. 96a) Ship Catalogue / Variant Designer. Prior scans showed nothing. . 0-alpha-11) (Read 101894 times) Trylobot. The documentation for mod_info. It's very useful. Go to starsector r/starsector. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that… What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. 0. They fit with the vanilla ship designs visually as well. That’s the point of them, they’re parade ships. The . Emotional Support PD is just that but. 3 supply units. json. 7. 9. i can fly for ages without returning home and this way i'm more of a nomadic fleet without any planets of my own. Ship Catalogue / Variant Editor (SCVE) Provides four out of campaign missions: a sorted list of all the ships in vanilla. It also lists what would happen if you added or removed another ship like selected one. fs. 15 fuel per light year, tied with the Legion and a whopping 50% more than the next-most fuel hungry ships. The reference number for example, changes every time you save the game, so for every save its different, i think it depends on which system your in and how many ships//bases are in said system. 95, this is still the case however the gap has been mitigated somewhat, the buffalo with it's. Completed meaning I beat all of the challenges in end game. making a editor from that isnt really feasible. id love to help with a project like this any way i can; i have the ship editor software but all im proficient with is playtesting and modifying hull stats if you want!?I don't think it's much of a difference if you have an existing ship. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. 0. ago. This tier list is made to attempt to rank the capital ships included in the Mayasuran Navy mod by Knight Chase. Should be called on a ship that's already a hulk. Aeyeoelle. Add to this about 200-500 MB depending on operating system, video drivers, Starsector's render buffers, screen resolution, number of monitors, other applications, etc. made this mod compatible with mods that change the AI ships skill. 4 (March 26, 2017)Ye, but you can just edit the mod_info. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. In other words, every ship with a d-mod will cost 20% less supplies every day to maintain. 2 (starfarer 0.